Posts Tagged ‘Thomas Wilson Jardine’

Conversation on Modern Islamic Anarchism

September 21, 2023

Check out my recent conversation on Thomas Wilson Jardine’s podcast Ideologica Obscura about my review of Mohamed Abdou’s Islam and Anarchism on The Commoner:

Cyberpunk 2077: An Odyssey through Capitalist Hellscapes

July 1, 2023

Originally published on The Commoner, 30 June 2023. Shared using Creative Commons license. Feel free to support The Commoner via their Patreon here.

While this review of Cyberpunk 2077 will include some spoilers about the start of the game, it will exclude much of the later plot, especially the ending(s). Still, I will examine some parallels between the game and the real world.


Cyberpunk 2077 (2020), produced by the Polish company CD Projekt Red (with a market value of over $3 billion), is an enjoyable and incisive role-playing game (RPG) set in a deeply dystopian future. As its title suggests, the game blends such classic films as Blade Runner, Terminator, and The Matrix with video games like Deus Ex, Max Payne, and Grand Theft Auto. Its sequel, Phantom Liberty (2023), is highly-anticipated. Stunningly, with a budget of over $300 million, Cyberpunk is the most expensive game ever made. Indeed, the game’s photorealistic graphics themselves require the latest hardware, which is often costly, and usually environmentally destructive. Unlike newer games like Terra Nil (2023) that promote “climate positivity” and meditativeness in the face of global warming, Cyberpunk is a satirical odyssey depicting virtual class struggle in capitalist hellscapes. For this reason, as Thomas Wilson Jardine warns in his review of the game, its players run the risk of undergoing interpassivity, or the sublimated experience of revolutionary struggle, in place of actually organising for liberation.

Thematically, Cyberpunk has some crossover not only with Tonight We Riot (2020)—a revolutionary street-fighting game developed by Means TV—but also with ‘Duke Smoochem’ (2022), a surrealistic and irreverent fan-produced modification (or “mod”) of the PC game Duke Nukem 3D (1996). ‘Duke Smoochem’ is set in the present-day UK, dominated by the Conservative Party and stricken by COVID-19. Developer Dan Douglas explains: ‘I see Duke Smoochem as both a documentation of, and rebellion against, an increasingly absurd country, packaged as nostalgia.’ Indeed, it riffs on the satirical violence of ‘Thatcher’s Techbase,a Doom (1993) mod based on the premise of fighting off the late Conservative Prime Minister Margaret Thatcher’s resurrected demon. Yet, in contrast to the tones of ‘Duke Smoochem’ or ‘Thatcher’s Techbase,’ which are ‘silly and slapstick,’ Cyberpunk is more serious and grim-dark. That being said, these games function as ‘powerful piece[s] of protest art.’

Cyberpunk’s Anti-Capitalist Odyssey

Cyberpunk is set five decades from now in Night City, which is located somewhere in northern California. In this ultraviolent, hyper-capitalist metropolis, everything is for sale, the Night City Police Department (NCPD) is privatised, and the weapon-manufacturing conglomerates Arasaka and Militech compete for market dominance.

If players choose their protagonist ‘V’ to be a ‘corpo’ character, they will start in a prologue as a mid-ranking employee in Arasaka’s counter-intelligence division. During this sequence, one almost immediately encounters the company’s overpowering visual propaganda, aimed at instilling pride at its having supposedly ‘prevent[ed] mass riots in San Francisco’ in 2071 and ‘secure[d]’ a corporate summit in Jakarta in 2076. Meanwhile, the player’s interface monitors productivity alongside fluctuations in the stock market in real time. Just after one’s psychopathic boss impulsively assassinates several board members of the European Space Council by remote control, V is sent on a dangerous mission to eliminate this boss’s superior in the Arasaka hierarchy.

If players choose to be a ‘nomad,’ V and their comrade Jackie Welles bribe border guards to smuggle contraband into Night City, provoking violent retaliation from corporate agents. As a ‘street kid,’ V is arrested by the NCPD while stealing a luxury car for a petty crime boss.

When the game properly begins, whatever class one chooses, V and Jackie rescue the moribund Sandra Dorsett, who had been captured, sedated, and placed on ice by the Scavenger gang (who notoriously exploit their victims for the latter’s cyber-implants). To aid Sandra, an aggressively militarised Trauma Team promptly arrives in a flying ambulance, with guns drawn (see below). In parallel, V soon confronts the sad fate of the sex worker, or ‘doll,’ Evelyn Parker, who is sold by her boss to a shady ‘ripperdoc’ known as Fingers, who then in turn sells her off to the Scavengers. Players can decide how to react to these disturbing revelations, whether by sparing such abusers, or avenging their victims.

With rifles trained on V, the Trauma Team arrives to provide emergency medical services to Sandra Dorsett at the start of Cyberpunk 2077 (CD Projekt Red)

As in Deus Ex and other cyberpunk-themed games, this RPG allows one to play at being a ‘red detective’ who uncovers the atrocities of capitalism. For instance, when reading one of the multitude of ‘shards’ of textual information that can be discovered from fallen enemies or hacked computers in Night City, V learns of an exchange between a Militech officer and his superior, whereby the former requests authorization to open fire on striking workers who are not ‘responding to orders.’ Along similar lines, to protect corporate interests, the NCPD’s arsenal includes not only officers and SWAT teams, but also cyborg sentinels and elite airborne ‘MaxTac’ squads. As rackets ‘struggl[ing] for as great a share as possible of the surplus value,’ gangs and megacorporations alike compete in Night City for territory, arms, resources, labour, and political power. In keeping with Gramscian theories of hegemony, media throughout the Night City environment reinforce conservative-authoritarian messages about the need to obey the authorities and dedicate oneself to work.

Although its main story line is constant, no matter whether one starts as a ‘corpo,’ ‘nomad,’ or ‘street kid,’ Cyberpunk 2077 still allows for some variety in gaming experience. As with other RPG’s, players can choose to focus on physical strength and skills with weapons of different kinds, stealth and reflexes, hacking abilities, ‘coolness,’ or some combination of these attributes. They can also upgrade themselves, craft arms, and install different augmentations as they gain experience.

Besides its stunning graphics, the most unique aspect of Cyberpunk is its plot, which features physical and mental illness; the horrors of capitalist oppression, war trauma, and medical experimentation; and femicide, suicide, and mortality. That being said, these grave themes can be seen as variations on established cyberpunk media models, or as deepening and expanding the same. Either way, the in-game chance of pursuing a virtual heterosexual relationship (as a cis-male V) with the desert nomad Panam Palmer, and the recurrent motif of the “damsel in distress,” may re-entrench heteronormative and patriarchal values. Panam, after all, is reminiscent of Lara Croft, the heroine from the Tomb Raider games and films, who is known worldwide among “gamer bros” as a sex symbol.

Still, several LGBTQ+ cybersexual experiences are possible in the game. Among others, players have the choice to erotically proposition both male and female ‘dolls’; build a romance (as a cis-female V) with the hacker Judy Alvarez; and/or bond homosocially (as a cis-male V) with Johnny Silverhand, who is an anarchistic conscience and mentor played by Keanu Reeves. Moreover, this bond with Johnny may take on genderqueer and trans* dimensions, if one chooses a cis-female avatar at the outset. Arguably, this inclusion of possibilities for virtual, LGBTQ-inclusive sex-positivity is unique, among RPG’s, to Cyberpunk 2077. Still, this is not to downplay or ignore the transphobic messaging from Cyberpunk’s social media team, or the game’s trans-exclusive tying of gender to a binary choice on voice within the character creator, much less the casually white-supremacist in-game depiction of the  Haitian street-gang known as the “Voodoo Boys.”

Two of V’s closest confidantes: Panam Palmer (left) and Johnny Silverhand (right) (CD Projekt Red)

That being said, V’s relationship with Johnny—a former rock-star with the ‘Samurai’ band, trenchant critic of ‘corpos,’ and notorious insurrectionist—is intriguing. Silverhand is a brotherly figure who encourages V to think and act evermore boldly and radically. He inspires V to join in a ‘people’s war’ on the system. If players choose a cis-male avatar, these intimate political ties can take on homoerotic dimensions reminiscent of the comrade-love between a Samurai and his page, known as kosho. In parallel, while associating with Panam, V can also assist her collective, the Aldecaldo Nomads—who live outside Night City in a desert settlement powered by solar panels and windmills—in defending their autonomy against gangs and corporations alike.

Ultimately, the game’s main storyline can end in many different ways. While I will not spoil these endings here, to Thomas Wilson Jardine’s point, some certainly are post-modern and nihilistic. After all, before Cyberpunk even starts, players see a disclaimer from its creators, who clarify that they do not ‘endorse, condone, or encourage any of the viewpoints’ they’ve inserted into the game—a compelling and highly aesthetic journey into the “grim-dark” dimensions of capitalist hells!

Real-World Parallels

Regardless of CD Projekt Red’s disclaimer, Cyberpunk is a form of speculative fiction, akin to “cli-fi,” that projects existing infernal trends into the near future. It is a ‘second world to our ‘prime world’: a stark warning about the combination of ‘hyper-concentrated power and wealth,’ together with advanced technologies, such as artificial intelligence and futuristic weapons. The game ceaselessly illustrates the dangers of corporate domination resulting from monopoly capitalism, echoing the “privatised imperialism” advanced historically by the English Royal African Company and East India Company.

The horrors of capitalism are reflected in Cyberpunk in the violent competition between Arasaka and Militech, the privatised police force, and in workers having their brains scanned for what George Orwell called ‘thought crimes’—when they are not shot down for demanding their rights. As with other examples of dystopian sci-fi, Cyberpunk foreshadows some of the more frightening possible consequences of the adoption of so-called “brain interface devices.” It thus anticipates how the U.S. Federal Drug Administration just greenlighted Neuralink—a company owned by Elon Musk—to begin clinical trials for brain implants on humans.

At the same time, Cyberpunk dialectically promotes the heroism of proletarian rebellion and insurrection. The Aldecaldo nomads symbolise exilic autonomy from the system of exploitation, in an echo of the Zapatistas and the Rojava Revolution. While V can choose to fight against gangs and corporations alike with a view to opportunistically wresting social control from them—as is preached by Marxism—players can also aim to take virtual direct action against capitalist and bureaucratic domination, in line with anarchist principles.

The armed protagonist V of Cyberpunk 2077 looks on at anti-corporate graffiti (CD Projekt Red)

Conclusion

So does Cyberpunk 2077 promote interpassivity, the phenomenon whereby a ‘piece of media performs our anti-capitalism for us’? That is a very real possibility. Yet, another possibility is that engaging with media about dystopian futures like Cyberpunk may not only nourish the radical imagination, but also encourage revolt. Along these lines, it is significant that, within a sector notorious for burning out developers—including in the very making of Cyberpunk itself—video-game workers have begun organising the industry’s first unions.

In terms of proving or disproving Wilson Jardine’s hypothesis, one way forward might be to perform social-research studies into the game’s effects on some of its players’ attitudes toward capitalism on the one hand, and any organising efforts they might have been involved with before, during, and/or after playing it, on the other. Such a model could also be applied to other games, books, TV shows, and films. For instance, there might be a comparative political study of players of Cyberpunk, Tonight We Riot, Deus Ex, and ‘Duke Smoochem.’ Another possibility would be to compare attitudes toward capitalism and commitment to organising projects among players of these violent games, versus those of more meditative, peaceful games, like Terra Nil. Some things to think about, Samurai!

A holographic koi procession (CD Projekt Red)

Science Fiction as Protest Art (Part II): Dystopias of Domination

September 21, 2021

This is the second entry in a three-part response to Thomas Wilson Jardine’s December 2020 essay, ‘Cyberpunk: An Empty Rebellion?’ In this section, we will briefly examine around twenty instances of dystopian “capitalist hells” in speculative fiction, whether literature or films. See our final installment for an analysis of alternative and anti-modern utopias, together with the dialectic between dystopia and metaphorical heavens in Ursula K. Le Guin and Kim Stanley Robinson’s novels and the Deus Ex game universe. Originally published in The Commoner, 18 September 2021. See part 1 here.

The protest art made by Soviet utopian sci-fi writers last century, and many of the producers of speculative and visionary fiction who have followed them since, share a common concern with the infernal nature of capitalism, whether openly or by implication. In this sense, Thomas Wilson Jardine is surely right to warn that media corporations cynically exploit these ‘rebellious’ themes for profit and self-aggrandisement. At the same time, the unfortunate existence of this dynamic in no way delegitimises the righteous concerns raised by speculative artists throughout history to the present.

As we have argued in part I of this essay, visionary fiction has a rich history. Here, in part II, we will focus mostly on the meaning of negative, dystopian art. In this sense, many Soviet sci-fi writers followed Jack London’s lead in The Iron Heel (1908), a novel that foresees an authoritarian-capitalist US State calling in the military to suppress an insurgent Chicago Commune—much as the Communards of Paris had met a brutal fate in 1871, at the hands of forces loyal to Versailles. In Tomorrow (1924), Yakov Okunev inverts the dismal conclusion of The Iron Heel, envisioning the defeat of global capitalism as ‘the Atlantic fleet goes red, the German workers’ army attacks Paris, and the Soviet army liberates India [from the British Empire], setting the stage for a world-wide federation of soviets with its capital in London.’[1]

Soviet General Secretary Joseph Stalin (r. 1924-1953) notoriously banned utopian science fiction in the Union of Soviet Socialist Republics (USSR), and mandated its replacement with the upbeat and uncritical genre of socialist realism, as an integral part of his counter-revolutionary ‘war on the dreamers.’ However, the late historian Richard Stites emphasised that the anti-capitalist and anti-militarist ‘scaretopias’ produced during the first decade of the 1917 Russian Revolution themselves anticipated the horrors of World War II. These included ‘the 1941 skies blackened with German aircraft,’ the ‘huge herds of machine-powered vehicles and tanks rolling across the flat landscape,’ and ‘millions of civilians perishing in a war without well defined rear areas.’[2]

Along similar lines, the Terminator (1984) series begins with apocalyptical scenes of machines hunting down human survivors of a nuclear war, by employing battle tanks and aircraft that resemble the ‘Osprey’ used by the US Marines Corps. With his dystopian vision about ‘the very real possibility of the destruction of the human race by its own machine-based creations,’ Karl Čapek, author of Rossum’s Universal Robots (1921), sampled from the individualist anarchist Henri Ner’s 1896 novel, La Révolte des Machines,[iii] and projected the grim lessons of World War I into the future. In this sense, it should not be surprising that the US, UK, Israel, Australia, and Russia presently oppose any regulation of lethal autonomous weapons systems, otherwise known as ‘killer robots.’

Cover of a 1979 edition of Captain America

Perhaps ironically, in light of the role he has played in legitimising US imperialism in the post-war social imaginary, the superhero Steve Rogers, otherwise known as Captain America, is made into a Super Soldier during the Second World War to assist the Allies against the Nazis. In parallel, the Red Guardian, his Soviet counterpart, fights heroically against the fascists, too. After the war’s end, comic writers of Captain America, Batman, and the X-Men—many of them, like Stan Lee, being Jewish in background—used their platforms to raise consciousness about the Holocaust and denounce Nazi crimes. Indeed, the militant mutant leader Magneto from X-Men, whom some have compared to Malcolm X (and Professor X, in turn, to Martin Luther King, Jr.), is given an origin story in the 1990s as a Holocaust survivor. Along these lines, Magneto can also be read as an extremist Zionist and follower of the Rabbi Meir Kahane, and his rival Professor X as a Jew who instead preaches assimilation. Similar conflicts surge in Black Panther between T’Challa, the scientist-king of the African realm of Wakanda—played by the late Chadwick Boseman in the comic’s 2018 film adaptation—and his insurgent Machiavellian rival, Erik Killmonger (played by Michael B. Jordan).

Below, we will briefly examine twenty instances of dystopian ‘capitalist hells’ in speculative fiction, both in literature and films, or games.

The Trial (1925) and The Castle (1926): Franz Kafka, a German-speaking Bohemian Jew, typifies the rebel pariah-intellectual analysed by the anti-fascist theorists Hannah Arendt and Enzo Traverso.[3] Influenced by German Romanticism, Jewish messianism, and anarchism, Kafka conveyed his revulsion with industrialism, capitalism, and bureaucracy through his art. Labouring at the Workman’s Accident Insurance Institution by day, he would subvert its ossified grip over the imagination by night. In the absurdist novels The Trial and The Castle, Kafka portrays alien, frustrating ‘world[s] without freedom in which redemption asserts itself only negatively.’ In the absence of any ‘positive message,’ Kafka’s iconoclasm corresponds to a theologia negativa and a negative anarchism.[4]

To this point, in 2009, The Onion reported satirically on the ‘oppressive atmosphere’ at the fictional Franz Kafka International Airport, and in ‘Kafka’s Last Laugh’ (2015), Vagabond foresees the figure known as ‘Resister’ being subjected to forced labor at a ‘Prison Mall’ as a means of being rehabilitated into bourgeois society—this, after she had been arrested while occupying the New York Stock Exchange.[5]

In The Castle, the author’s alter ego K arrives at an unnamed village posing as a surveyor of a certain castle, the administration of which has mysteriously hired him. Then, suddenly, it decides it does not need him—but cannot clarify his work status either way. ‘It could mean that the affair is in process, but it could also mean that the official process hasn’t even started at all.’[6] Metaphorically attempting to salvage his dignity in the face of stifling bureaucracies, K questions ‘why I should allow myself to be interrogated, or why I should go along with a joke or some official whim.’[7] In keeping with his vision of a utopia negativa, and his weakly optimistic anticipation of a different world, Kafka implies in the final chapter of this unfinished manuscript that the State’s systematic deception ‘would not last forever, as the people have eyes, and after all, their eyes would tell them the truth.’[8]

We (1921): Serving as the main inspiration for George Orwell’s anti-Stalinist dystopia 1984 (1948), Yevgeny Zamyatin’s We contrasts the mechanised, ultra-centralised, and conformist urban life of the United State (the Soviet Union, a thousand years in the future) with nature, Eros, and fantasy, which are banished to the countryside that lies ‘beyond the green wall.’ This liberated space, in turn, is reminiscent of the ‘Peach Blossom Spring’ of Daoist antiquity, and suggestive of the contemporary anarchic and exilic movements of the Russian Revolution, which had sought a ‘Third Revolution’ against the Bolshevik autocracy. In fact, Zamyatin and the insurgent Kronstadt sailors shared a common revulsion over the Communist Party bureaucrats’ enthusiasm for the propagation of enslaving Fordist and Taylorist forms of management and workplace organisation. Indeed, the nameless citizens of the United State are reduced to mere Numbers in this novel, in keeping with the Soviet and Western fetishization of machines. As a fierce critique of Marxism-Leninism, We was first published in the USSR only during the period of glasnost (‘openness’) in 1988, and Ursula K. Le Guin considered it the best sci-fi work ever written.[9]

In a similar vein, Alexander Belyaev’s Battle in the Ether (1927) and A. R. Palei’s Gulfstream (1928) anticipate workers in the USA being ‘made into robots of the Taylor System.’ In Palei’s vision, proletarians are subjected to ‘extreme specialisation of labour, mind-blunting routine, regimented family and homelife, mandatory TV, and a gradual reduction of human speech.’[10] In this light, speculatively, we can say that these titles may have influenced the creative process for Ray Bradbury’s Fahrenheit 451 (1953). In this work, Bradbury condemns the stifling conformism and anti-intellectualism of post-war American society, drawing an implicit link between the contemporary McCarthyist persecution of artists, labour organisers, and political dissidents—and the Nazi practice of burning books, and people.

Metropolis (1927), Modern Times (1936), Playtime (1967): These films—directed by Fritz Lang, Charlie Chaplin, and Jacques Tati, respectively—satirise the ‘new high-velocity’ worker, the capitalist ‘frenzy for order,’ the dehumanising pace of the assembly line, and the ‘thorough-going Americanisation of life,’ together with the concomitant sacrifices borne by the working classes, in terms of freedom, health, sexual satisfaction, and even survival.[11] According to the Italian Marxist Antonio Gramsci, the capitalist combination of Taylorism and puritanism amounted to ‘the biggest collective effort [ever made] to create, with unprecedented speed and a consciousness of purpose unique in history, a new type of worker and [person].’[12]

Like Zamyatin, these filmmakers were critical of bourgeois society’s instrumentalisation of the proletariat. Metropolis reveals how the majesty of industrialists depends upon structural violence against the working class. Still, the reformist nature of Lang’s conclusion—wherein the male protagonist brings together the foreman with his father, the city’s boss—suggests an affinity with social-democratic, rather than revolutionary anti-capitalist politics. Monsieur Hulot, Tati’s recurring protagonist, is endlessly disoriented and bewildered by the frenetic and impersonal nature of life in modernity. He stands instead for friendliness and social connection, a slower pace of life, the pre-modern moral economy, and the integration of city with countryside.

Moreover, we know that Charles Dickens’ novels, which depict the dreary impacts of early industrial capitalism on English society, resonated with the young Charlie Chaplin. In Modern Times, his cinematic alter ego burns out due to speed-up on a conveyor belt, and ends up jailed numerous times for his radical iconoclasm—including being mistaken for the leader of a workers’ strike. According to Michael Chaplin, the artist’s eldest son, The Great Dictator (1940) was ‘the only film at that time that showed what was happening to the Jews in Germany’: that is, dispossession and ghettoization, as preludes to genocide. In his iconic speech at the film’s end, the elder Chaplin, who considered himself an anarchist,[13] outlines his humanist-internationalist vision:           

“I don’t want to rule or conquer anyone. I should like to help everyone, if possible: Jew, Gentile, Black man, white. We all want to help one another. Human beings are like that. We want to live by each other’s happiness, not by each other’s misery […].

Soldiers, don’t give yourselves to brutes! Men who despise you, enslave you, who regiment your lives, tell you what to do, what to think and what to feel! Who drill you, diet you, treat you like cattle, use you as cannon fodder. Don’t give yourselves to these unnatural men—machine men, with machine minds and machine hearts! You are not machines; you are not cattle! You are men! You have the love of humanity in your hearts! You don’t hate! Only the unloved hate […]. Soldiers, don’t fight for slavery! Fight for liberty!

In the seventeenth chapter of St. Luke, it is written: ‘the Kingdom of God is within [you]’ […]. In you! […] Let us fight to free the world, to do away with national barriers, to do away with greed, with hate and intolerance. Let us fight for a world of reason, a world where science and progress will lead to all [people]’s happiness. Soldiers, in the name of democracy, let us all unite!”

Dune (1965): Set in the deep future over twenty millennia from now, the novels comprising Frank Herbert’s Dune universe contain themes critical of ecological destruction and political centralism. Feuding aristocratic dynasties and capitalist rackets merely reproduce the imperialist depredation our world knows so well, until the messianic figure Duke Paul Atreides—loosely based on the British Orientalist officer, T. E. Lawrence (AKA ‘Lawrence of Arabia’)—leads the autonomous, desert-dwelling, and Arab-coded Fremen in overthrowing the galactic fascism upheld by the Harkonnen and Corrino dynasties.

That being said, the sequel, Dune Messiah (1969), merely proves the Fremen ecologist Pardot Kynes right: ‘No more terrible disaster could befall [one’s] people than for them to fall into the hands of a Hero.’ In this vein, the revolution led by Paul merely reproduces previously-existing authoritarianism, raising it to an even higher level: billions lose their lives, and nearly a hundred planets are sterilized, as the ‘fanatic hordes’ plunder the universe in his name.[14] Presumably, this is in part a comment on the course of modern revolutions in the real world, whether American, French, Russian, or Chinese.

Yet, in a disturbing parallel to Georges Sorel, the syndicalist theorist who inspired Fascism by advocating a synthesis of socialism and nationalism, Herbert—an agent of the US Republican Party—betrays worrisome fixations with genetics, racialism, caste, myth, and violence in his six Dune novels. For example, Dr. Yueh, who betrays the Hellenic House Atreides to their Harkonnen rivals in the original story, is described as having Asian features, including a Chinese name.[15] Considering the profit to be made by new films revolving around such reactionary themes, in light of the Trumpist intersection of ‘rebellion’ with persistent hypermasculinity, we can expect Legendary Pictures to produce several sequels to the much-anticipated film version of Dune (2021) in the near future. After all, this year’s film adaptation covers only the first half of the first volume in the series.

The Left Hand of Darkness (1969), The Lathe of Heaven (1971), The Word for World is Forest (1972): In these visionary works, Ursula Le Guin fashions her own “anti-Dune” worlds.[16] Reading The Left Hand of Darkness, audiences vicariously visit the icy planet Gethen and meet its inhabitants, who are abstinent and genderless for most days of every month, save for their brief cyclical entrance into ‘kemmer,’ when they become transiently male or female and erotically inclined. In The Lathe of Heaven, set in Portland, Oregon, Le Guin retells Frankenstein to critique the intersection of science with hierarchy and abuse. The Daoist protagonist George Orr discovers that he has a superpower which allows him to change history and the present through his dreams. He is an ‘effective dreamer,’ who, fearing his dreams, avoids them. Seeking out the psychiatrist William Haber, Orr finds that his emergent psychokinetic abilities will be exploited for Haber’s own purposes by means of an ‘Augmentor.’ Haber’s sadistic and technocratic visions, inserted into Orr’s consciousness while in the Augmentor, result in evermore bleak outcomes—until turtle-aliens invade the moon, and then Earth, ultimately for peaceful purposes.

The Word for World is Forest, which unfolds on the fictional forested planet of Athshe, functions to denounce colonialism, genocide, and ecocide in an allegory for the Vietnam War. Le Guin portrays humans from Earth as enslaving the indigenous humanoid Athsheans and logging the planet’s woods for profit. Echoing the real-life repulsion of the French and American imperialists from Vietnam through guerrilla warfare, such super-exploitation leads the Athsheans to rise up and expel the humans from the planet altogether.

THX 1138 (1971), Star Wars (1977): George Lucas’s first film, THX 1138, examines the title-character’s rebellion against—and ultimate escape froma politically repressive and sex-negative future-society. The plot alludes to Plato’s allegorical ‘ascent of the soul’ from the darkness of the underground cave to the sunlight. In this hell envisioned by Lucas, humans serve as little more than automatons who labor to construct robot-police, and so reproduce their own oppression. As in Palei, Zamyatin, and Bradbury’s dystopias, the social control of workers in THX 1138 is attained through television, religion, the pharmaceutical suppression of Eros and emotion, and police brutality. In this way, the film shows human love, exile, and bricolage (‘making do with what is on hand’) to be important anti-authoritarian strategies for rebellion and survival.

In the film, ‘Thex’ falls in love with ‘Luh’ after she switches out his sex-inhibition drugs. Then, after Luh is summarily executed for her erotic disobedience, Thex appropriates a police-car to escape from this dim world. The robot-police retreat, just as Thex reaches the surface by ladder, simply because the operation to neutralize him had by that point surpassed its allocated budget.

The Star Wars saga,which has produced billions of dollars for its producers, directors, and investors over the past near half-century, extends the political anti-authoritarianism of THX 1138 into a space opera, set—as we know—in a distant galaxy, ‘a long time ago.’ The classic struggle between the Rebel Alliance and the Galactic Empire at the heart of the original trilogy (1977-1983) served as allegories for the Vietnam and Cold Wars, and the mysteriously productive concept of the light side of ‘The Force’ can be likened to the paradoxical advantage that guerrillas fighting for a cause often have over their technologically and numerically superior opponents. (It is also reminiscent of the Fremen’s incredible power arrayed against Houses Harkonnen and Corrino in Dune, and perhaps ironically, of the Taliban’s recent blitzkrieg to seize power in Afghanistan.) The Death Star recalls the atomic and thermonuclear weapons developed and used by the US, and the dark side of the Force brings to mind the violence of the Nazis, the British Empire, and US settler-colonialism. Therefore, Star Wars can be viewed as Lucas’ symbolic rebellion against the father figure represented by Uncle Sam. At the same time, for Mumia Abu-Jamal, the double-sided meaning of Star Wars for the US-American imaginary is this: ‘we were rebels; we are Empire.’ [17]

Terminator (1984-present): The six films that comprise the grimdark Terminator series explore the concern that the Russian astrophysicist Iosif Shklovsky and the Polish sci-fi writer Stanisław Lem had expressed in the 1960s about humanity’s future prospects: specifically, that, besides the risk of self-destruction through weapons of mass destruction, artificial intelligence (AI) must be considered a threat to our survival. The first two Terminator films (1984, 1991), co-written and directed by James Cameron, peer into this future dystopian world, based on the established power of technocratic bureaucracy, capitalism, and militarism in our own. The result is a post-apocalyptic Los Angeles, marred by nuclear war, and ‘controlled by a vast Terminator army, seeking daily to destroy the remnants of humanity. The ground is littered with human skulls and corpses. [Humanity] is completely subjugated, and those who haven’t been killed are forced to work for the machines to clean up the bodies.'[18]

As cybernetic organisms, or cyborgs, the Terminators sent back through time by the military AI known as Skynet ruthlessly target the leaders of the future Resistance—Sarah and/or John Connor, Dani Ramos, and their friends. They will stop at nothing to complete their missions: they will drag anyone ‘beneath the wheels of the Juggernaut of capital.’ Ironically, though, in the original Terminator, we learn that the machine overlords send their cyborg assassin back in time in a bid to change the past, given that the Resistance ultimately overwhelms them on the battlefield—in an illustration of quintessential human resilience.

As profitable social-protest films, the Terminator series helpfully illuminates the ultra-violence lurking just beneath everyday life under capitalism. Along these lines, we see that violence against women and political reaction go hand in hand; that the Los Angeles Police Department (LAPD) is simultaneously the Terminator’s self and Other; that the T-800 and T-1000 sent by Skynet in the first two films clearly resemble neo-Nazi terrorists; and that the ‘right to bear arms,’ enshrined by the Second Amendment to the US Constitution, facilitates mass-murder. Likewise, the machinery used in construction to destroy buildings resembles the tanks and artillery used in shooting wars—much as the concept of a ‘Walking Cargo Vehicle’ inspired George Lucas’s design of the Imperial AT-AT’s in Star Wars. Living out disaster communism, Sarah Connor crushes the first Terminator inside a hydraulic press.

In her Cyborg Manifesto (1985), the feminist ecologist Donna Haraway asserts that we are all, by this time, ‘fabricated hybrids of machine and organism—in short, cyborgs.’ Although cyborgs such as the Terminators are born of militarism, ‘patriarchal capitalism,’ and ‘state socialism,’ they too can join the anti-fascist rebellion, and aid in its victory.[19]

Jurassic Park (1993 film): Based on Michael Crichton’s 1990 novel of the same name, Steven Spielberg’s Jurassic Park amounts to a ‘scaretopia’ warning us of the risks of genetic engineering in particular, as well as of capitalism and instrumental rationality more broadly. This latter concept of instrumental reason refers to the compulsion to “get things done.” Under capitalism, this is accomplished by workers complying with orders handed down by the bosses, rather than through the free use of the mind. In this case, for workers to have autonomy would allow them to ‘stop to think if they should’ in fact proceed with the plan to resurrect dinosaurs 65 million years after their extinction. Considering how the dinosaurs rebel against their confinement and smash the infrastructure encaging them for the purposes of commodification and human entertainment, Jurassic Park can be viewed as a variation on Frankenstein that implicitly affirms the cause of animal liberation and the subversive meaning of chaos theory and fractals—Crichton’s disastrous late turn to climate-denialism notwithstanding. In this light, it appears that the investors currently backing the Colossal biotech firm’s bid to resurrect woolly mammoths in the Arctic to help preserve the melting permafrost missed the lessons of Crichton’s novel, and of Spielberg’s film adaptation of it.

The Parable of the Sower (1993): The first installment in the two-part Earthseed series, Octavia E. Butler’s The Parable of the Sower integrates this Black feminist author’s adverse childhood experiences with racism, poverty, and depression into a social novel which champions struggle to transform the world. Butler’s youthful alter ego, Lauren Olamina, is an empath who begins the story living with her family in a gated ‘company town’  in Southern California that effectively provides slave labor for corporations. Marauding murderers and rapists linger just outside the compound’s walls. One day, robbers break into their community, killing Lauren’s family, destroying her home, and turning her out. Suddenly made homeless, Olamina sets out for northern California by foot, finding companions, comrades, and a lover along the way. Following from her Buddhistic discovery that the ‘only lasting truth is change,’ Olamina founds the humanistic Earthseed religion, which emphasizes proactive social reconstruction, community, and proselytization, proposing a destiny for its adherents among the stars.[20]

Conclusion

Visionary science fiction flourished in early Soviet Russia until Stalin banned it, according to this autocrat’s goal of figuratively performing a ‘fantasectomy’ of the radical imagination[21]. Such repressiveness facilitated social control and sounded the death-knell of the Russian Revolution, as we see portrayed in We, in much the same way that Puritanism, Taylorism, and Fordism have reproduced capitalist oppression in US society—as the dystopias Metropolis, Battle in the Ether, Gulfstream, Modern Times, Fahrenheit 451, and THX 1138 show. In this vein, the German anarcho-syndicalist Rudolf Rocker was right to observe that Stalinism and Fascism formed, ‘part of a transnational process reinforcing hierarchies in which the worker was inevitably reduced to an anonymous piece of machinery in mass society.’[22] As such, the totalitarian regimes of the Soviet Union and Nazi Germany represented not alternatives to capitalism, but, rather, intensifications of its governing maxims: namely, to manipulate, instrumentalise, and dominate the working classes and nature. Following the resolution of the Communard(e)s of Paris, and anticipating the 1921 battle of Blair Mountain in West Virginia, Jack London’s The Iron Heel envisioned the State adopting an authoritarian, militaristic strategy to ensure that the workers in revolt would not succeed in overthrowing capitalism. Along similar lines, Henry Ford and Hitler mutually admired each other, whereas Ford and Stalin made a deal in 1929. In turn, a decade later, Stalin would effectively ally with Hitler to conquer Poland, the home of Europe’s largest Jewish community, and launch World War II.

That being said, it is remarkable to consider how utopian and dystopian anti-capitalist themes from early Soviet art have resonated in the literature, films, and games created over the past century—even, and especially, by Western artists, to this day. The Terminator and Matrix franchises are testaments to this dynamic, and the same could be said about the Star Trek and Deus Ex universes, as well as the utopian literature of Ursula Le Guin and Kim Stanley Robinson. In the concluding part to this series, we will explore these works—alongside News from Nowhere, Octavia’s Brood, ‘Imagining the Future in the Middle East and North Africa,’ and others—as ingenious attempts to reach communist h(e)avens.

For now, we are left to marvel at The Lathe of Heaven and Jurassic Park as variations on Mary Shelley’s Frankenstein. Implicitly, all three works function to critique the instrumental or technical reason underpinning bourgeois society. In parallel, Star Wars borrows heavily from Dune in its critique of imperial domination, although George Lucas integrates his opposition to the Vietnam War into the original trilogy, thus presenting a more humanistic, and optimistic, resolution to his films than does the left-right syncretist Frank Herbert in the Dune universe. For his part, Franz Kafka was right to portray life under bureaucracy (whether capitalist or ‘socialist’) as a nightmare. Finally, Octavia Butler’s Earthseed series vividly portrays the intersections of racism, patriarchy, and the exploitation of labor in late-capitalist society, while tracing the dialectical struggle between oppression and liberation—the movement from dystopia to utopia.


[1]Richard Stites, Revolutionary Dreams: Utopian Vision and Experimental Life in the Russian Revolution (Oxford: Oxford University Press, 1989), 181.

[2]Ibid, 182.

[iii]Jesse Cohn, Underground Passages: Anarchist Resistance Culture, 1848-2011 (Oakland: AK Press, 2014), 167.

[3]Michael Löwy, “Jewish Messianism and Revolutionary Utopias in Central Europe: Erich Fromm’s Early Writings (1922-30),” Erich Fromm’s Critical Theory: Hope, Humanism, and the Future, eds. Kieran Durkin and Joan Braune (London: Bloomsbury Academic, 2020), 43-4.

[4]Michael Löwy, Redemption and Utopia: Jewish Libertarian Thought in Central Europe (Stanford: Stanford University Press, 1988), 71-94.

[5]Vagabond, “Kafka’s Last Laugh,” in Octavia’s Brood, eds. Adrienne Marie Brown and Walidah Imarisha (AK Press/Institute for Anarchist Studies, 2015), 177-86.

[6]Franz Kafka, El castillo, trans. Luis Rutiaga(México, D.F.: Grupo Editorial Tomo, 2006),165 (my translation).

[7]Ibid, 117 (my translation).

[8]Ibid, 265 (my translation).

[9]Stites, 52, 147-8, 169, 187-9.

[10]Ibid, 181.

[11]Ibid, 145-61.

[12]Christopher Chitty, Sexual Hegemony: Statecraft, Sodomy, and Capital in the Rise of the World System (Durham, NC: Duke University Press, 2020), 170.

[13]Charlie Chaplin and Kevin Hayes, Charlie Chaplin: Interviews (Jackson, MS: University of Mississippi Press, 2005), 121.

[14]Frank Herbert, Dune (New York: ACE Books, 1965), 269, 309.

[15]Ibid, 37.

[16]Fredric Jameson, Archaeologies of the Future: The Desire Called Utopia and Other Science Fictions (Verso: London, 2005), 268.

[17]Mumia Abu-Jamal, “Star Wars and the American Imagination,” in Octavia’s Brood, eds. Adrienne Marie Brown and Walidah Imarisha (AK Press/Institute for Anarchist Studies, 2015), 257.

[18]Jeffrey Ewing, “James Cameron’s Marxist Revolution,” in Richard Brown Kevin S. Decker (ed.), Terminator and Philosophy: I’ll Be Back, Therefore I Am (2009), 103.

[19]Donna Haraway, Manifestly Haraway (Minneapolis: University of Minnesota Press, 2016), 7, 9-10.

[20]Tananarive Due, “The Only Lasting Truth,” in Octavia’s Brood, eds. Adrienne Marie Brown and Walidah Imarisha (AK Press/Institute for Anarchist Studies, 2015), 259-77.

[21]Stites 236.

[22]David Bernardini, “A different antifascism. An analysis of the Rise of Nazism as seen by anarchists during the Weimar period” (History of European Ideas, 2021), 6.

Science Fiction as Protest Art (Part I): Exploring ‘Capitalist Hells’

August 8, 2021
Mars landscape from Total Recall (1990)

This is the first entry in a two-part response to Thomas Wilson Jardine’s December 2020 essay, ‘Cyberpunk: An Empty Rebellion?In part one, we introduce the late historian Richard Stites’ framework on the speculative critique of ‘capitalist hells,’ and provide a number of examples of science fiction functioning as protest art. In part two, we will focus on Stites’ concepts of ‘communist heavens’ and ‘alternative, anti-modern utopias,’ analyzing Kim Stanley Robinson’s literature and the Deus Ex game universe as case studies.

First published on The Commoner, 8 August 2021. Shared using Creative Commons license

‘The concept of progress is to be grounded in the concept of catastrophe. That things ‘just go on’ is the catastrophe. It is not that which is approaching but that which is. [August] Strindberg’s thought: Hell is not something which lies ahead of us—but this life here.’ – Walter Benjamin[1]

In a world facing uncertain, bleak, and even terminal futures, capitalist media companies compete to maximize their market share by exploiting humanity’s artistic, political, and erotic fantasies. Simply put, the culture industry cynically sells our symbolic and real rebellions against oppression and dehumanisation back to us. Still, our individual and collective psychosocial reveries can be interpreted, at least in part, as compensatory means of coping with capital’s nihilistic, destructive impetus. Seen in this light, such emotional coping mechanisms serve the important ends of mental health and survival.

At the same time, writing in The Commoner in December 2020, Thomas Wilson Jardine rightly underscores the risk that the increasing incorporation of critical, anti-authoritarian themes into such media as film and video games may ultimately just prey on our alienation and promote ‘interpassivity.’ The danger is that audiences will passively consume the recuperation of ‘revolutionary iconoclasm,’ or ‘the abolition of authority, authority figures,’ and ‘master symbols,’ in ways that merely reproduce what the French Situationist Guy Debord famously termed ‘the society of the spectacle.’[2]

In this essay, I want to question whether the dynamic between art and audience is so straightforward. Do the iconoclastic themes and fantasies which writers, artists, and game developers incorporate into speculative fiction only serve to reproduce class society and social hierarchy in themselves and their consumers?

Reflecting on the genres of cyberpunk and steampunk, I agree with Jardine that there is a strong risk of interpassivity, of psychic substitutionism, and of what an implanted-memory salesman from the film Total Recall (1990) terms ‘a vacation from the self,’ otherwise known as ‘LARPing’ (live-action role-playing). Games like Deus Ex (1999), BioShock (2007), or Ascent (2021), which incorporate subversive cyberpunk and steampunk themes, are rather different from the traditional action games, like the Counter-Strike (2000), Battlefield (2002), or Call of Duty (2003) series, which glorify militarism and the War on Terror. To this point, Brie Code, founder of the Tru-Luv development studio, comments that the gaming industry ‘has focused on a narrow subset of human psychology for several years,’ specifically ‘help[ing] people feel a sense of achievement or dominance.’ In this sense, titles with cyberpunk or steampunk themes may attract different ‘markets’ for game corporations: perhaps ones that are comprised of those who are younger, and/or more politically progressive or radical.

Even so, the gaming experience depends upon the alienated labor of developers, together with that of miners and electronics workers, all of which is made invisible, according to Karl Marx’s concept of commodity fetishism. To this point, Jardine critiques Cyberpunk 2077 (2020), one of the industry’s most highly-anticipated games, which cost over $300 million to produce. They write, ‘I do not see V (your character) and Johnny Silverhand going to establish a better or new system and uniting the exploited cyborg proletariat in a popular uprising against Arasaka and Militech [corporations].’ As I have not played Cyberpunk 2077, I cannot comment on this particular aspect of the plot, much less any other.

Be that as it may, in keeping with the utopian origins and function of speculative fiction, subversive social commentary is relayed, and social revolution even envisioned, in certain games. Red Faction (2001), for instance, begins with a miners’ strike on Mars, echoing the revolutionary fantasy of worker unrest and heroic anti-capitalism on the red planet in Total Recall. As this dynamic suggests, compared with the relatively new medium of video games, literature and film have had an expansive history of promoting humanist, anti-authoritarian, and ecological themes, thus advancing what Walidah Imarisha calls ‘[v]isionary fiction’: namely, speculative art that seeks to build ‘new, freer worlds,’ starting with the decolonization of the mind.[3] In this multi-part essay, we emphasize the continuities among literature, film, and games as protest art in this sense. We will see how reason and emotion are intimately tied to the struggle for individual and collective liberation. We will explore some of the links between history and the present, and see how the best sci-fi operates through the critical displacement—or defamiliarisation—of infernal capitalist modernity.

A Brief History of Speculative Fiction and Protest Literature

Uncle Zeng, Peach Blossom Spring

Speculative, visionary fiction has an enduring history. In 421 C.E., the Chinese writer Tao Qian (365-427) composed ‘Peach Blossom Spring.’ This is a tale about a fisherman who discovers a utopian community located in a high valley at the terminus of a river lined with pink peach trees. The villagers of this exilic Daoist space, a ‘level land’ wherein ‘white-haired elders and tufted children alike were cheerful and contented,’ are either unaware of the Qin and Han imperial dynasties, or do not recognise them, for their ancestors had fled from the centralising Chinese State. Like the Cossack communities founded by peasants, who avoided serfdom by ‘exiting’ from early State formation in Russia during the fifteenth through seventeenth centuries,[4] the Daoist community at the source of the peach blossom stream ‘had first left men’s society to escape the troubled world.’ In 718, the poet Wang Wei (699-759) expanded on this vision, imagining that the inhabitants of this community ‘were peaceful, calm, [and] kind,’ and the valley ‘fertile and full of animals.’

‘We stayed until we saw what it was: a good place.
To live here would be fulfillment.’

Moved by his experience, the narrator returns home, seeking to resettle with his family in this utopia. However, upon setting out to move there, they ultimately cannot find the community, for it was but a ‘moment in time’—or maybe just a dream, after all.[5]

In a similar vein, the Indian poet Guru Raidas (c. 1450-1520) envisioned Begumpura, a ‘land without sorrow,’ five centuries ago:

‘The regal realm with the sorrowless name:
they call it Begumpura, a place with no pain,
No taxes or cares, none owns property there,
no wrongdoing, worry, terror, or torture.
Oh, my brother, I’ve come to take it as my own,
my distant home where everything is right.
That imperial kingdom is rich and secure,
where none are third or second – all are one;
They do this or that, they walk where they wish,
they stroll through fabled palaces unchallenged.
Oh, says Ravidas, a tanner now set free,
those who walk beside me are my friends.’

This Begumpura, as the Dalit anarchist Pranav Jeevan P comments, is a stateless, classless, and casteless commune. It represents the ‘imagination [mobilizing] against caste, class, state, Brahmanical hierarchies and patriarchy,’ and foreseeing a ‘society living in harmony and free from all forms of discrimination.’ Considering the humanistic, emancipatory impulses that inform this dream, together with its continued acute relevance, both in BJP-dominated India and beyond, Pranav invites us to engage and re-engage with such visions, and ‘work towards creating our [own] Begumpura.’

Fast-forward to Summer 1816. The English novelist Mary Shelley (daughter of the proto-anarchist William Godwin and the feminist Mary Wollstonecraft), while visiting Switzerland with her husband (the Romantic poet Percy Bysshe Shelley), produced Frankenstein, or the Modern Prometheus (1818), in response to Lord Byron’s bid for a competition to see who could write the best horror story. Composed on the shores of Lake Geneva, this Gothic art-work is often considered the first example of modern science fiction. The ghastly novel, bearing the imprints of the thought both of the author’s parents, as of the Swiss-born philosophe Jean-Jacques Rousseau, depicts the ‘mad scientist’ Victor Frankenstein, who successfully creates a humanoid assembled from body parts of the deceased in his laboratory. This creature, who is physically strong and loving yet anxious and hideous, is rejected both by Frankenstein and by society at large. Viewed as a ‘monster, a blot upon the earth,’ and denied fellowship and sexual satisfaction, the Creature declares ‘ever-lasting war against the species.’[6] The nameless Creature poses the question: ‘Am I thought to be the only criminal, when all human kind sinned against me?’[7]

This allegory functions as a sympathetic portrayal of human development, feminist and Romantic commentary on ableist social relations and the Promethean-masculinist ethos of capitalism, plus an endorsement of sociological approaches to criminology that would incorporate consideration for environmental and psychosocial factors driving crime. Its message runs parallel to Percy Shelley’s own Prometheus Unbound (1820), a lyrical drama which presents its author and his characters as Romantic heroes. From Ursula K. Le Guin in The Left Hand of Darkness (1969) to the creators of the eco-documentary Chasing Ice (2012), many have rendered homage to Frankenstein‘s climactic chase in the Arctic.

In the conclusion to his latest novel, The Ministry for the Future (2020), sci-fi writer Kim Stanley Robinson suggests that the utopian socialist Charles Fourier was a ‘secret influence’ on the visionary French novelist Jules Verne, author of Twenty-Thousand Leagues Under the Sea (1870) and Around the World in Eighty Days (1872), among other works.[8] In like fashion, the late historian Richard Stites finds that, in the wake of the Russian Revolution which overthrew Tsarism and landlordism, ‘[t]en editions of Fourier’s works appeared between 1917 and 1926 and many books about his ideas. [Fellow utopian socialists] Owen, Cabet, Buchez, Blanc, St. Simon and others enjoyed new translations in the 1920s. Their influence on the science fiction of the period is apparent, though never acknowledged.’[9]

A similar story could be told in 2021, a century after the Czech artist Karel Čapek wrote Rossum’s Universal Robots (1921). This was the first work to envision synthetic ‘robots,’ or slave workers, who would replace human labourers and soldiers, and ultimately rise up and destroy humanity—as the Terminator series likewise foresees. Like today’s producers of science fiction, and especially climate fiction, who often convey either pessimistic ‘grimdark’ or optimistic ‘solarpunk’ messages, speculative writers from Russia’s early Soviet period often focused on social and political problems in their production of what amounted to protest literature.

The late Howard Zinn defined protest literature as ‘any form of communication that engages social consciousness and may move someone to action.’ It is similar to the genre known as social science fiction, which includes such titles as Plato’s Republic (c. 375 B.C.E.) and Thomas More’s Utopia (1516). There was also the radical intelligentsia who, in their artistic, subtle, and indirect ways, crucially defamiliarised Tsarism in the nineteenth century, and so inspired the Russian Revolution. Following from their example, Soviet speculative writers expressed themes critical of capitalism, militarism, ‘Taylorist exploitation, death weapons, and mad scientists.’[10] Most sci-fi in our own time, whether developed primarily with society or profit in mind, is an adaptation of precisely this ‘revolutionary critique of the old world’ from a century ago, in a reflection of the staying power of hierarchy, brutality, and irrationality.[11]

Thus, in the following two parts of this article, we will trace the continuities of utopias (and dystopias) in time, between past and present. Starting from the Freudian idea that fantasy disguises an unconscious desire for wish-fulfillment, we will see how speculative exercises in ‘[t]aking off into a better world’ are linked with the goal of overcoming ‘capitalist hells,’ reaching ‘communist heavens,’ and so integrating our deepest hopes with reality.[12]

Footnotes

[1]Walter Benjamin, ‘Central Park,’ New German Critique, no. 34 (1985), 50. Emphasis in original.
[2]Richard Stites, Revolutionary Dreams: Utopian Vision and Experimental Life in the Russian Revolution (Oxford: Oxford University Press, 1989), 183; Hans Gerth and C. Wright Mills, Character and Social Structure: The Psychology of Social Institutions (Routledge: London, 1954), 276.
[3]Walidah Imarisha, ‘Introduction’ to Octavia’s Brood, eds. Adrienne Marie Brown and Walidah Imarisha (AK Press/Institute for Anarchist Studies, 2015), 4.
[4]Andrej Grubačić and Dennis O’Hearn, Living at the Edges of Capitalism: Adventures in Exile and Mutual Aid (Berkeley: University of California Press, 2016), 48-62.
[5]Kim Stanley Robinson, Red Moon (New York: Orbit, 2018), 344.
[6]Mary Shelley, Frankenstein, or the Modern Prometheus (London: Penguin, 2003), 123, 138, 150.
[7]Ibid, 224.
[8]Kim Stanley Robinson, The Ministry for the Future (New York: Orbit, 2020), 558.
[9]Stites 168 (emphasis added).
[10]Ibid, 180.
[11]Ibid, 236.
[12]Ibid, 171-4; Rosemary Jackson, Fantasy: The Literature of Subversion (London: Routledge, 1981).